And actually, the "what has this hardware enabled" works kinda backwards. I work in video games and every single design that we come up with usually hits the wall of "oh that's cool on PS5/XSX, but how will we make this run on the Switch" - and the answer is we won't, so the feature gets scrapped. Increases NPC counts, better AI, multiplayer sessions with hundreds of people on the screen - these are arguably gameplay features that the current gen enables but because games are always made for the lowest common denominator they rarely get implemented. And yes, of course there are always tricks to do these things regardless, switch has some impressive games despite being positively ancient now. But I've been part of the discussion about so many gameplay systems that got scrapped not because they couldn't run on the PS5 but because they also had to perform well on lesser hardware.
> The TrueAudio Next SDK was released as open source through AMD's GPUOpen suite in August 2016...TrueAudio Next uses the GPU's ray-casting technology to do the audio computation
It's a rather niche feature, don't think too many games ever used it.
Honestly, I think Civ games benefit the most from hardware advancement- the end game become more playable due to shorter wait times.