In the last 2 weeks I:
- reverse-engineered a Mac AppStore menubar ppp (using Ghidra), modernized its UI, and added support for Apple Silicon. It took about 90 minutes running in the background.
- created faithful macOS ports of ~7 classic 68k Macintosh games via 68k disasm tools Claude wrote for itself; most are now written in Swift, with MacToolbox routines reimplemented (one exception: MS Flight Simulator 1.02 worked better as a plain C and SDL2 app, since it has a hand-authored bytecode interpreter in 68k assembly and draws the entire UI itself)
All it takes is a goal with nearly 100% specificity