Yes demoscene is about doing the impossible with Technology, but its also about proving that your group is good at performing miracles with computers. Modern demos are still technically impressive, but art direction is much more important for a high-tier demo. It's not "we are doing this impressive thing" as much as it is "Look what WE are able to do with this technical trick we are harnessing". The group and people behind the demo is a brand and part of the experience.
My personal opinion is that if you think a 100% vibecoded demo is cool, you don't really "get" the demoscene. Nobody is impressed that you could vibecode a visually impressive demo. You aren't winning anyone's respect. Nobody will work to beat you (they will at best push Claude harder - its a question of money not talent). The point of the demoscene is to pull off impressive feats with computer hardware, and if you didn't even do it yourself, nobody cares, because it's not impressive.
I think few are going to hate you for outsourcing basic, repetitive work to an LLM. But if you go "hey claude make me a particle engine" it kind of misses the point?
Then again I'm not really a hardcore scener myself, with just a few mediocre prods, so maybe someone from Farbrausch, ASD, TBL, or others will show up and tell me why I am wrong.