If I wrote some code, I expect it to be present in the binary. I don't just write code to be removed by the compiler. If that expectation was wrong, compiler should inform me about that.
If I wrote some code, I expect it to be present in the binary. I don't just write code to be removed by the compiler. If that expectation was wrong, compiler should inform me about that.
That's oversimplified. If after inlining and constant folding an if-condition turns out to be always true or false I would definitely expect that the compiler removes the dead branch.
This type of optimization is the base for the fabled "zero-cost-abstraction" (which isn't only a C++ thing, C code depends on it just as much), and removing those optimization would seriously tank peformance in any non-trivial codebase.
It's very common to write code in templates or inline functions expecting the compiler to remove it if it's not relevant on the calling site. That's part of what makes "zero cost abstractions" have zero cost at runtime.
For instance, I have a SIMD routine with extra code to process the tail (leftover elements smaller than the native vector size). When the compiler can prove that the size of the input will always be a multiple of the vector size (which is very common for my use cases), it will completely remove that tail handling code.
It is definitely a hopeless path.
Suppose you have the following program:
unsigned f(unsigned x) { return 2*x; }
Can this be optimized to instead perform a bit shift? That's faster than multiplying. But you wrote a multiplication operator. Should the compiler be responsible for keeping it?