Webgames have really evolved far and away past what you may imagine them being able to support
This was actually my first entirely agent-coded, no code read game i made (in 20yrs of coding)
The timeline is here: https://wordminos.com/making-of/timeline.html
My main contributions were the polish, design, character, packaging ideas
I'd really be interested in seeing more about your "no code read" development process. Not worried about things like incorrect local storage writes? Or patterns that will be difficult to modify later when making changes?
Edit: Also, tech stack? Did you choose the tech stack? Or just let AI choose?
I chose the “tech stack” but it wasnt much in the way of direction: plain js and webgl, cause i planned to have that be wrapped for ios and android after