I suspect your perception of VR users is somewhat skewed by 12-year-olds playing Gorilla Tag on standalone Meta Quests. There's a substantial enthusiast community outside that demographic.
This is such a 2016/2017 problem. No offense but, a limited read of who you might be is someone who got into VR back then, found a number of legitimate reasons it sucked, and never tried it again?
I mean take the space argument. Most modern VR games can be played seated. If you have arms length space around you, you can play some truly excellent VR games. I can't even remember the last time I booted up a VR game and played it standing. Well, it was probably back around 2017.
> a limited read of who you might be is someone who got into VR back then
Unfortunately, this description matches most of the other people in our demographics. I would go even further. Even if other people in our demographic experience modern VR, it’s still not enough motivation for them to wear a socially stigmatized face bucket for them. Anecdotally, I've bought several of my adult relatives VR headsets for xmas. Today, only one of them still uses it: one of their gen Alpha children
A lot of people in our circle are still delusional judging from the comments. Most adults do not accept VR. Meta failed even with their extremely generous subsidy, and more importantly even Apple failed convince adults with their world class industrial and UX team. Even their reputation as the most fashionable tech company wasn’t enough to overcome VR stigma even when they called it “spatial computing”