No not really. Most of it is handled for you. You don't install anticheat because the console already has DRM. You don't update your drivers because driver updates are bundled with OS updates (and you can't connect to the store without being on the latest update anyway). You don't compile shaders because they are pre-compiled on console.
Aren't DRM and Anti-Cheat features to solve different problems?
Due to consoles being very locked down and due to them preventing users from running unsigned code, cheaters aren't a problem in multiplayer games on console
I think they're less of a problem, but still a problem. There are devices one can use to add/remove aim jitter, counter weapon recoil, etc. They sit between an input device and the console, and have per-game and per-weapon profiles.
Modern consoles also compile shaders? Ugh, that's the most annoying part of playing RocketLeague right now. The game updates like every day and every time it's updated I need to spend 5ish minutes recompiling (if not more).