No offense but this incessant focus on the 'gamedev community' is part of the reason why a lot of games suck right now. Like half of indie releases these days were clearly started as hackathon type projects, designed to go viral on gamedev subreddits and twitter (see 'friendslop', several of the 'soulslikes', 'scrollslikes', etc), but after years and years of this stuff it's clear that virality is not actually what makes a good product. This scenario where people see good software (decomps, original creations etc) and clutch their pearls about how it will affect 'the community' is propping up a lot of below-mediocre stuff and it's really, REALLY lame. It's the same kind of crap that let AAA quality nosedive trickling down into indies and this.