All other variants were degrees of magnitude worse.
All other variants were degrees of magnitude worse.
There was a short-lived flurry of art establishment interest in high quality glass holograms, but the process is just too expensive and fragile to create non-niche art.
I always expected that at some point we'd have dynamic holographic displays, but the processing and resolution requirements are insane.
Holographic film has a resolution in the region of 100,000 to 250,000 ppi, which is quite a bit more than 300dpi for print or a few thousand PPI for plain old film. If you could build a 27" display with that resolution you'd need maybe 1TB per frame at a minimum.
You could probably apply quite a bit of compression to get that down on input, but that's still the order of a workable frame store memory.
Multiply by three for colour.
Depth of reflection holograms depends on the quality of the reference beam. A divergent one gives limited depth but a parallel or convergent one would give much more. But this is much more difficult to achieve.
It's possible to do this with digital methods, too, but the lower spatial resolution of most digital LCDs and most digital camera sensors (compared to film) limits it somewhat. But I think it'd be more practical than the analog film based analytical holograms.