most system design pattern for large projects applicable to rust 1:1
as for skills, did similar research 3 months ago, and couldn’t find anything comprehensive …
except this link https://github.com/leonardomso/rust-skills/tree/master/rules
ended up asking claude for code review 3 time and logging best practices in markdown gives compound effect
as a heavy temporal.io user i was never really bothered with async tokio rust gotchas
https://github.com/temporalio/sdk-rust
python libs written in rust under hood is a good source of rustish domain specific best practices too … if you are ok to see lot of “unsafe” code and clever tricks