A decade after Stardew Valley, Eric Barone is still going it alone
gq-magazine.co.uk
gq-magazine.co.uk
I think there's quite a few amateur video documentaries about how it was a super-iterative process - the first sprites in the game looked janky and simplistic, and everything - the gameplay, music and art got better over time. I find it really inspiring.
It's almost certainly possible, just not very likely. You have to understand that there were probably thousands of devs working on solo passion game projects during the same timeframe that are not widely known. This one hit a social percolation cluster and became wildly successful. Making a good game is a necessary but not sufficient condition for success.
This would imply that there have not been a large number of indie games that have rocketed in popularity which is just patently false. The so called "friendslop games" have been in and out of rotation now for about 2 years generating millions of dollars each.
Also the OP didn't say he wanted the same level of success, he said he wanted a project like that. I'd love to work on a project like that, having fun building it out over time, even if it didn't make a gazillion dollars. There are different levels of success.
6:13 is whet the bug occurs but that's it..