Evil genie response:
Wish granted. Now the game takes 2 times as long to release, costs 3 times as in labor to create, and 25% of the customer base will not be able to run it on their machine for performance and storage reasons.
Because graphic fidelity wasn't as important for the game as just quickly understanding what is going on in the game, users are having a harder time parsing what they see and are unhappy.
You blew your budget, and didn't grow your userbase (at least not significantly - you already were the premier citybuilder on steam), and now you are bankrupt and are no longer able to do maintenance updates on the abandoned game.
Lesson: sometimes there be tradeoffs.
Upside: your dead game now has a soul