Modern models can make nearly photorealistic games in threejs. So why do they struggle with these pelicans?
Modern models can make nearly photorealistic games in threejs. So why do they struggle with these pelicans?
The test is always going to be hard though, because it's an absurd image to ask for.
UPDATE: I like this theory about using an agentic harness that can render and iterate better: https://news.ycombinator.com/item?id=50073879#50074395
this is a really profound insight
However, result quality really drops off once you get out of the top 5 or so.
(NSFW note: all buttocks are covered by fairly conservative bikini bottoms and show no genitals, bulges, etc.)
The pretty 3d stuff you see are agents controlling a Blender MCP in a loop where they look at the scene, think, adjust the scene, repeat.
(As I said in a separate comment above, results are all bikini-clad and not revealing. However, whether it is NSFW is up to you/your work policies.)
https://www.gianlucagimini.it/portfolio-item/velocipedia/
HN discussion: https://news.ycombinator.com/item?id=17699017
https://www.wired.com/2016/04/can-draw-bikes-memory-definite...
Are you sure they're not fetching free asset packs for that?
I even built an environment that allows execution of Python code to render with Blender but allows no other interactions (including networking, I sandbox that off). They can create good 3D models just fine - here's a Faberge Egg by Gemini 4 Argon: https://tools.simonwillison.net/blender-viewer?url=https%3A%...
Thanks for doing all this research!