I am saying that a small subset of people care about this given what people choose to play in practice. It's currently much, much easier to not care about these things and focus on the cognitive aspects to capture player attention, and the human cognitive incentives are not stacked in favor of OPs view.
1. Candy Crush is one of the highest grossing games of all time, but if you look at the other top 20 highest grossing games, the vast majority are nothing like it.
2. Janky crush wouldn’t have been the success it was without massive attention to detail and polish.
These are not the fun details but they are details none the less and whilst LLMs will probably be more useful here the insights that drive their actions are the taste humans provide.