Yeah sounds like you didn't polish the new thing.
The hard stuff that comes after "implementing the basics" and released game. The stuff that is hard to even verbalize and takes lots and lots of iteration. Good luck using AI for all that.
The hard stuff that comes after "implementing the basics" and released game. The stuff that is hard to even verbalize and takes lots and lots of iteration. Good luck using AI for all that.
I one shotted a math game for my 4 year old complete with lots of juice “screen shake, explosion animations etc…”.
It worked great, but if I tried to change even the slightest thing the result was worse than the initial output. No matter how hard I tried to nail things down with tests and specs, each change looked or felt worse.