Which is kind of funny because the 1996 N64 RSP was a programmable GPU with Hardware T&L.
There were many periods in the 80s and 90s where console graphics hardware was kinda ahead of (even high-end/enthusiast) PC graphics hardware in certain ways that mattered for games of the time. Hasn't really been the case for a couple decades now, I guess.
Really the PS3's only saving grace was it was a great deal for a Blu-ray player.