Intuitive concurrent programming in any language
lf-lang.org
lf-lang.org
player2.reveal -> player1.observe
player1.reveal -> player2.observe
That is, enabling data flow connections between individual inputs/outputs, and not just between components, which otherwise is too limiting, and typically causes a lot of extra syntax to handle that routing otherwise.Wrote about it in the context of workflow systems way back (https://livingsystems.cc/posts/workflows-dataflow-not-task-d...)
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Edit 11:12 CET: I realize that “named ports” better captures what I had in mind here, as elaborated in a comment below.
In addition, connectors also become structured.
Objective-Smalltalk uses polymorphic connectors to adaptively and mostly automatically choose the level of granularity you want to operate at.
https://dl.acm.org/doi/10.1145/3689492.3690052
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That aside: really cool article! Dataflow just pops up everywhere as a really, really useful abstraction, and our languages don't support it well as a general mechanism.
Instead we tend to have specialized dataflow-y tooling for one area of programming where the advantages are so significant that the impedance mismatch is worth it nonetheless.
> Now what are "IN" and "OUT" that our pseudocode receives IPs from and sends them to? They are not the names of connections, as this would tie a component's code to one place in the network, but are things called "ports". "Portae" means "gates" in Latin, and ports (like seaports) can be thought of as specific places in a wall or boundary where things or people go in or out. Weinberg (1975) describes a port as
"... a special place on the boundary through which input and output flow... Only within the location of the port can the dangerous processes of input and output take place, and by so localizing these processes, special mechanisms may be brought to bear on the special problems of input and output."
https://www.jpaulmorrison.com/fbp/concepts_book.shtml
Still, I'm amazed at how it took so long before they became mainstream in data flow oriented libraries and DSLs.
And it seems J.P. Morrison was also highlighting Named ports as particularly useful, which is also perhaps what I should have highlighted in my initial comment above.
It's gotten better lately it seems, but a lot of tools skipped that part, which now requires tons of specialized syntax just for routing of multiple parallel streams.
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Thank you for kind words!
I'm not trying to be pedantic, but they're different words, and (esp. considering how capable our community is when it comes to logic and precision with programming languages) I find it strange how often this "it's / its" error is repeated. Calling it out in hopes of helping others get it right.
Are you really gonna say that? Are you sure you don't wanna reconsider? That's kinda sorta not true, I've gotta say, especially what with Halloween coming up soon.
> For "it", the apostrophe alone serves to distinguish between the two words.
Sure, but that doesn't establish which to drop it from. English coulda just as well dropped it from the contraction.
Sorry everyone, I didn't mean to feed the trolls.
- Its favorite color is blue. The ball is its
- Her favorite color is blue. The ball is hers
Which - just adds to the inconsistency.
Reread my comment and you may notice that "logic and precision" referred to capabilities of the people in the HN community, not characteristics of the English language. Of course (as demonstrated in this very thread), that capability is not evenly distributed.
On the bright side, this has finally given me the push to disable auto-correction.
And right on about disabling auto-correction.
I’m trying to be pedantic and calling this out in the hopes of helping you get it right.
Now think more complex, like a factory. If you run a system with many inputs, distributed to multiple monitors and controllers, this approach looks very interesting. If you want to add some extra monitor, e.g. to compare the output of a controller with some other state, it's really easy to add.
It's not magic, of course. You still need to think about what you're doing...
"in any language", but then the page says "We currently support C, C++, Python, TypeScript, and Rust."
"Lingua Franca is a coordination language" but then "Not a New Programming Language".
I think I see what this is going for but the descriptions need a lot of improvement.
https://www2.eecs.berkeley.edu/Pubs/TechRpts/2020/Archive/EE...
In chapter 1 they provide an example of (using Erlang syntax, completely untested so probably needs some massaging to run as I'm rusty on Erlang) this scenario, which would be deterministic in Erlang:
counter() -> counter(1).
counter(N) ->
receive
dbl -> counter(N*2);
{inc, Arg} ->
N1 = N1 + Arg,
io:format("~w~n", [N1]),
counter(N1)
end.
main() ->
P = spawn(counter),
P ! dbl,
P ! {inc, 1}.
Because messages sent from one process to another are guaranteed to be made available in that same order, this is deterministic. They introduce a motivating example on page 5 (21 in the PDF) where a relay is introduced. relay() ->
receive
P -> P ! dbl
end,
relay(P).
main_with_relay() ->
P = spawn(counter),
R = spawn(relay),
R ! P, % <- trouble starts here
P ! {inc, 1}.
This may give the same result as the first example when run on the same node, but the guarantee is lost, it might not happen in the same order as the first version. For an example where it will likely give a different result, consider if counter were a local process to main (on the same node) while relay were a remote process (on a separate node) with high latency, it's likely that the network delay would result in {inc, 1} arriving before dbl.The work in LF lets you write this (don't ask me how, still reading) so that the relay would be logically instantaneous even if physically it wasn't, consequently the dbl message would arrive "first" by logical time and the counter would process things as in the original Erlang code.
Of course, you can make the Erlang relay behavior deterministic, but you have to add extra code to achieve it. LF apparently gives you a simpler way to get the desired determinism without having to write the extra code yourself, it's baked into its semantics.
Sim-Diasca is an Erlang simulation system that implements the superdense time step mechanism used in LF via distributed time managers and a global barrier which gives repeatable results.
It does offer a deep dive into what reactors are but why would I bother to learn? If OP reads my comment, that's what I would add to this landing page. Show me why the alternatives mentioned are inferior.
Your use of the word "Reactor" at first confused me since there is a "Reactor Pattern" for event handling (https://en.wikipedia.org/wiki/Reactor_pattern) which is not what you mean.
How does your concurrency model differ from that of Erlang (the poster child for distributed concurrency)? Do you have a paper detailing your model and comparing with other languages?
I recently read Roman Obermaisser's excellent book "Event-Triggered and Time-Triggered Control Paradigms" which seems applicable to your architecture. At the bottom most level you have a global communication network based on a synchronized global clock and "Time-Triggered"(TT) semantics which is deterministic. A "Event-Triggered"(ET) communication channel is then overlaid on top of it which is non-deterministic. That way the system provides both hard real-time (i.e. TT) and soft real-time (i.e. ET) semantics.
Rock Paper Scissors but the graph presents the reveal as a reaction to the observation? In a loop? And somewhere there's a min-delay of a magical 1 sec? Why 1 sec and not 0.1 sec? Can this build up and the players get out of sync? (A bit strange to 'just wait, lol' if the language aims at solving problems in distributed systems).
Overall the example would be better if it separated the game from the players and also split out the repeat loop.
Maybe let both player reveal to a host and then receive a result (and the choices) ~ This way both players can be sure that the choice of the other player is independent of the observation.
(I know that the example is 'correct' in that the choice is made independent of the observation but I think the example could be improved if it solved some of the coordination problems involved in the scenario more cleanly through code architecture).
Overall I quite like the idea of having this polyglot meta language!
Still a million times better than the current Go landing page, and I am saying that as a huge fan of Go.
... which is not to say it's irrelevant, but still: Why is it worthwhile to have a separate language for this, rather than some library with bindings in various languages?
Seriously, it's long and still common, even in the context of computing, even in programming languages. Why would you choose a long name with two words and then not choose something somewhat unique? Such a horrible decision.
Really sad given that otherwise this seems like one of the more interesting new languages I've seen on HN.