the "paper windows" idea doesn't seem to have been done with as much soul as the rest of the ui. Just a turned up corner. I reckon something done there could really tie this together
I could read it comfortably, whereas usually I can't make it through even a paragraph from an LLM.
> The room is ray-traced, and one desk lamp lights all of it.
> The first login draws the room once: a few seconds on a GPU, longer without one. After that it starts at once.
> Nothing here is a symbol for a thing on a desk.
> each is drawn to look like the real thing set down there
I could go on...