If you change your perspective from “I’m not gonna spend 500 hours on this” to “30 hours of great gameplay for 30 bucks” maybe it isn’t so bad.
I tend to "graze" on games by regularly(ish) playing for usually not more than an hour. I often swap between games and don't finish many of them. That's never really seemed like the point[0] any more than the idea of "completing" chess or skiing[1]. A tedious, unskippable tutorial level or spending hours early on grinding or subsisting with basic tools/weapons/mechanics before you get the good stuff is what kills a game for me.
So the question for me is how much boredom before it gets fun rather than whether I will eventually lose interest before I finish it. That's a given (I predictably didn't finish Braid or The Witness, I like both).
[0] And besides, like TV series, it just seems like such a lot of time! A game has to be very short or _really_ good, which means both engaging and fun mechanics and a great story, for me to make it to the end.
[1] Ok that's a lie, I definitely intend to complete skiing
There is also an argument that this is why PvP multiplayer is so compelling. The game is adaptive in its complexity, and every round of play is a relatively brief, self-contained experience not quite like the others. If you are going for bang-for-buck, it's really hard to beat the emergent properties of a MOBA, BR or RTS.
I think those who reject multiplayer games on principle are missing the forest for the dead tree. There is an incredible amount of upside if you can tolerate the occasional bad mood. The dream is when the entire team comes together without any explicit communication and executes perfectly. Nothing beats that sensation. Especially when you can tell that the enemy team is also executing well. I have to seek it out in video games because I can't find it in a real business anymore. Games like League of Legends and CS2 are eternal experiences. I fired up LoL classic the other day and I could easily see myself putting another 5k hours into lux. WoW forever is also looking compelling with its PvP ruleset and unified realm architecture.
It was already there in the Witness. One secret challenge involves you watching a movie and slowly tracing a light for 56min straight.
It's a good movie, though. For anyone who's interested: https://maraoz.com/the-secret-of-psalm-46-transcript/
The point I'm making the game doesn't respect my time. Why should I respect it back?
Haven't played this one so I don't know if it's like that too. If it forces you to get through the whole 500 hours then it's really bad.
Can't wait for 11hr unskippable cutscene that contains a hidden puzzle. And if game dies during that time... Restart from the beginning.
Having to sit through a full hour of video to slowly trace a line is pointlessly antagonistic. It only tests a player's desire to sit through your bullshit. Being able to do it does not make you better at any other part of the game. It doesn't even make you better at that part of the game.
I consider the witness one of my favorite games, and I fully completed it, but I did not do that because it's dumb. The existence of the thing really has nothing to do with the game.
I said that bit was bad puzzle/game design. You say it’s dumb. Which is another way of saying you didn’t think it was a good design.
I think it’s psychologically interesting how many people feel the need to defend Blow and his games to the hilt when he’s produced so very little.
But it's not really a puzzle, or the game, or antagonizing you, because there's no purpose in doing it. Like I said, it's just something that exists in the game. It's not the game; it doesn't reflect upon the puzzle design or the game design because it's irrelevant to the actual puzzles and the actual game.
I'll repeat myself: if you stand in one spot for an hour a special sound effect plays and some lights flash for 2 seconds. If that happened in Call of Duty, it would be strange, but it also would have nothing to do with the game design quality of Call of Duty. It would not make sense to say Call of Duty has bad game design due to the presence of this thing.
I'm defending the witness because it's a good game, and this comment thread implies that doing that dumb thing is required to play or finish the game, when it is not. It is a misleading comment that gives an uninformed reader an incorrect impression of the product.
It's a puzzle in that it's a line you have to draw to complete all the puzzles. What's that worth to anyone is what it is. There are lots of games with post-game content that's not technically required to "finish" the game.
But the goal of the Witness is to find and draw these lines. If you didn't find and draw that line, Blow would say you didn't find and draw all the lines.
So, it is a puzzle in the game. It is. It's a puzzle. It's in the game. You don't know whether it's pointless or not until after you complete it. So you can't look at it and say, "Well, this is not needed, I can skip it".
And the overall product is kind of bad. It's overly tedious and mistakes hiding necessary information with being clever.
And I bought it day one without reading reviews. Whether or not the game is good, personally I'm happy to support someone who's completely self-funded working on PL design. Not that many people are in position to do that kind of work, and even fewer with a documented history of finishing things.
Perhaps it's such a cool game because it doesn't need milking or sequels? Perhaps he never made a sequel because he doesn't want to repeat the same things ad infinitum?
I have been turned off from a few JRPGs with such high playtimes that they have no respect for the player.
While I do enjoy longer games like Yakuza, etc, I really enjoy being able to play through a game in 1 to 2 evenings.
Currently I'm playing through Cyberpunk 2077 and as usually I do almost all side content. I play it for months already, just an hour here and there. I don't mind it at all.
What's important for me the game doesn't waste my time on senseless, boring, repetitive activities. That way, even 30min of playthrough scratches the itch and feels fulfilling.
Is that the case? Or do they want short games, so they can complete it and move on to the next game. If you’re buying games regularly, either they’re shorter games, or you’re not completing them all—in which case, the length doesn’t really matter. Or looking at it the other way, if you like long games, and you’re completing them, you’re not buying games regularly.
Sadly, like most things, Buying Games and Playing Games are 2 different hobbies.