Show HN: Parin – A 2D game engine between raylib and Godot, written in Dlang
github.com
github.com
[1] Why D Programming Language?
https://www.youtube.com/watch?v=teWQbYvPBTg
[2] Art of Reflection:
https://store.steampowered.com/app/2290770/The_Art_of_Reflec...
So, simple question: why D? Keep in mind that "I think it writes pretty code" is a perfectly valid answer.
https://www.youtube.com/watch?v=RlVpPstLPEc
My impression was that it strives to be a better C++ by fixing many of the annoyances and providing some well thought out convenience features, and it did a pretty good job. I thought the multiple version features and being able to write unit tests inline was especially nice.
But D came about before C++11 was a thing, and C++11 was a great ergonomic improvement over C++98. Since C++ got better, I haven't been keeping up with D.
- C# by Unity and MAUI
- Flutter
- Qt
- Godot
- Kotlin
- JS
Personally I find my self sticking to Qt as the safest bet. Don't event get me started on VR support. Languages need to take Platform support seriously.