Guy made $150,000 from the precursor game to Ultima… at 19 years old, in 1980.
The 1980s were full of kids becoming thousandaires by making games from their bedrooms after school, in just a few weeks or months at most..
Can we bring that back somehow?
Those early devs had almost no "prior art" to draw from, just the imagination in their heads (and non-game media).
And they had to code on the VERY FIRST home computers and consoles, in assembly language, before many people could master that hardware and explain all its tricks in a consolidated knowledge base like we have on the internet now.
Now, we have infinitely easier tools, an infinite amount of inspiration, and there is a lot of incredible creativity in the indie game scene, but the discoverability seems worse:
The most popular platforms, iOS, Android, consoles, are notoriously difficult to get a game on and make money from, especially for a kid.
On the other hand there's too much low-effort slop to sift through (which was also a problem during the 1980s)
Seems like what we need most is better discoverability, filtering, and low-friction monetization that isn't ads..