The solution for companies looking to invest these higher budgets is in fact to make an ecosystem game, because ecosystem games capture continuous revenue from players rather than one time purchases. I'm surprised the article doesn't mention the gacha game boom as it is the prime example of companies trying to adjust to the market.
> Turns out that even people who are down for that sort of game don't need more than one (and they already have that one)
Not sure about this. There are lots of people who have a main game but still pick up every 3rd or 4th fotm aaa/indie darling, and I think most gacha game players play more than 1 from what I've seen.
> whereas all kinds of people would be happy to buy something unique and fun.
I don't really believe this from my experience with interacting with people.