> but.. to be fair, I haven't purchased any music in years either, but I listen to music all the time; everyone just streams it now.
And the margins on streaming for the artists are quite low. I don't think I would want that for developers.
But also, this kinda exists in roblox, where the games are free but have lots of microtransactions, since roblox uses a digital currenct mtx model, it does kinda lower friction for the users of the platform who play multiple games and spend money on them.