In that case maybe the answer is $200 in tokens to make a metal OpenGL shim and then share it to the community on GitHub.
> Comparing traces, the render pass "OpenGL mode" sets an unknown bit in this kernel-processed block. If we set the same bit in our OpenGL driver, we find the clip space changes to -1/1.
Edit: I guess no, Angle is OpenGL ES. My bad.
In practice this is sufficient for the overwhelming majority of apps. Apple never went past GL 4.1 on the desktop side, and doesn't support most of the interesting desktop-only features (tessellation and geometry shaders, mostly), so ES 3.1 targets desktop macOS fairly cleanly.