So it's definitely something for more tinkerer people, but still quite cool.
430 points | 2 years ago | 338 comments
When you publish apps on Google Play, the Play Developer Console even nags you to use harder obfuscation and implement Google's DRM to, allegedly, protect yourself and your users.
Can the EU finally make this shit illegal? Oh wait, they're pusing for mandatory DRM too... Fuck.
I think it's hard to definitively answer. I'm an engine programmer and almost every engineer I have ever met wanted to see our games run on the steam deck well - if not for any reason than just because they have one themselves or because it represents a cool challenge.
I'm sure for some smaller companies the steam deck verified badge might be incredibly important - if your game gets featured in the "works well on deck" section it can be a big boost. But for some of the projects I worked on they were enormous(in the range of 20-30M copies sold) and I'd say 95%+ were sold on consoles. It was never said explicitly but there was an unsaid thing that the PC version is not worth the time and effort to make it and then support it. It was so far down the list that then worrying about whether it runs on the steam deck or not was not even on anyone's radar, except for some engineers who pushed for it themselves.
Sorry if that doesn't answer your question fully - I just don't know the answer from the point of view of product managers and marketing efforts.
Given the zeitgeist, how realistic are the calls to “just get AI to do it”? I’ve been rattled by just how good some one-shot (or otherwise low-human-effort) Claude ports of some games are (and I don’t mean “decomps”, but instead where an existing open-source and already-cross-platform codebase is ported over to new targets like WASM+Canvas, like C&C Generals: the AI-bros are in full-force posting demos of their new ports on a nearly daily basis - so if it’s as easy as these people say, why aren’t we seeing it from the major publishers?
Models are just recently capable of reliably doing this type of deeper work, which is why you're only seeing it now. There hasn't really been enough time to see it. And still, why? Modern gaming on Linux is almost always on accident, with the devs targeting windows, with no thoughts of Linux at all. Seems like it would make more sense to point the AI at wine, to make linux run Windows better.
I really hope Steam will use its position soon to either let users get refunds when devs break their games or force the gaming industry to support the Linux users they’re making money from.
Lepton may most directly target Quest games, but it's not like it wouldn't also enable flatscreen titles running on AOSP, and it's not like Proton is limited to the use cases Valve intended either.
The proton story pretends like you can run every windows game on steamos, verified or not. It’s quite different and tbh a little dishonest. I wonder how much of it is avoidance of alert fatigue (because many many unverified games do work) and how much if it is trying to sell users on steamos.
By your phrasing, it sounds like you're implying my understanding is wrong somehow. If so, what am I missing?