Maybe RS's origins from the text MUD era led it to a weird path-dependent place. The other day I watched a whole video essay about how weird it is that everything has an "examine" option when no other graphical game has this, but every MUD has it.
Maybe RS's origins from the text MUD era led it to a weird path-dependent place. The other day I watched a whole video essay about how weird it is that everything has an "examine" option when no other graphical game has this, but every MUD has it.
But if you're hand tuning your AI then I suppose it doesn't meet the promise of AI, does it?
That said, give it a year or two and I think we'll start seeing some pretty amazing stuff, there - LLM writing has been consistently improving, and I suspect at some point you could just generate quests by simulating a world and having the AI assign quests when it wants to accomplish goals outside of the character's skill-set, or when things go wrong with the economy (someone killed a traveling merchant -> farmer will now pay you to acquire good fertilizer/seeds)
Why would you think that?