In practice it's serviceable first-pass filter.
Of course it's a different dimension than "is this game worth the time and money?" But so are all the other datapoints meant to help consumers weigh a game purchase decision. They all have false positives and false negatives compared to actual enjoyment. Right now, people are voicing that the AI line is a relevant piece of selection criteria they believe they'd find useful would like to more easily automate.
No amount mental masturbation over false negatives will change that. It'll just make someone look defensive. Because the consumers that don't care to use AI as a selection criteria will just ignore that data point. Similar to how a content rating doesn't enter your head when you're not buying for a child.