The Best Monopoly Strategy, Tested on 300M Games [video]
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This was one my most significant works in HS. I think I used a BASIC compiler for my Apple IIc so it could run faster. I felt powerful solving problems that could only be solved via Monte Carlo methods* and took a long time to compute.
* I am aware you can compute long run landing probs via matrix calcs. However, this matrix gets yuge when you factor in some sort of probability distribution for how long a player decides to stay in jail for (either roll out or pay your way out). This is someone similar in shape, but not scope, when Eli talks about Combinatorial simulation - the game of SET.
I used to watch the workers at Radio Shack play Attack Force on the Model III and once I could afford a CoCo I learned how to make games by making that one.
Meta, but one rule I was surprised to learn: if someone doesn't buy a property when they land on it, it is immediately auctioned off by the bank.
> I seem to remember a similar study from years ago saying the optimal strategy was to always buy if you can.
The optimal rule is a little different: don't sit on cash until a housing crisis.
Just like in a real-life business, sitting on cash that could be working for you is a bad idea.
It really works when playing with kids, but I noticed that the consequence of it in most games is that the player who goes first usually wins.
That is the point the game is meant to teach. Literally.
The original game developed by Lizzie Magie is a didactical game to illustrate the problems of monopolies accumulating ever more wealth.
It is crazy that we seemingly forgot the message and keep playing this game. Even on a purely “is this fun” level there are so much better games.
I find a game of Monopoly so boring and it takes too long to play.
And also I was thinking of WarGames.
We recently picked up Monopoly with a new generation of players, and the flaws of the design were now apparent to adults. I think this could be a significant improvement.
It feels like making "Where the tokens land was checked against the table published in Scientific American in 1996 (Illinois Avenue: 3.18% published, 3.19% in my simulation)." a key point of the investigation doesn't see like a human choice
But some people are not great speakers - I can imagine using AI narration if you don't feel like your own speech will meet your own standards.
Has anyone done something similar to that with Monopoly? (by contrast, the technique used in this video is much more basic; it comes up with some specific rules a player will use, then has those bots play eachother)
One: it would offer no human assumptions.
Two: more importantly it should and could include the trading part. (the op's video had some, but it felt really really limited from what I gathered)
It is really rare to see trading to be implemented. Yeah, it is the hard part but in competetive monopoly, it is big part.
I am yet to figure both input/output spaces for it. As soon as I figure them, I probably will do proper zero-style ai for many games.
Any other exchange becomes pointless as you won't be completing a color anyways.
This could reduce the input space and define it such that it allows this thing. Hmm.
Not a bad model it seems, curious to test against a « I never want to die strategy », where everyone saves enough to keep playing, which is what mostly happens in real life too.
In the end, it aligns with YC and the startup model to try the all in for a project that will make you win disproportionately.