This isn’t even to knock either: UI artists are essential to making a UI understandable and enjoyable. But people think the skill sets are the same, and they aren’t.
Disclaimer: am a UX Designer.
This isn’t even to knock either: UI artists are essential to making a UI understandable and enjoyable. But people think the skill sets are the same, and they aren’t.
Disclaimer: am a UX Designer.
The real title for this discipline is “interaction designer”, as that stems from HCI research, which itself was an extension of systems design. There is a clear lineage. Also: user experience absolutely is an aesthetic field, but again because the title is vague in practice so is its education. The thinking is that “UX” designers have a set of skills about design that are scientific, but there’s virtually nothing about human interaction that’s scientifically provable. Like you don’t do A/B testing and move a button’s position from a delta result based off of Fitt’s law or Gestalt theory (I don’t think I’ve ever met a UX designer who knows about gestalt theory). You just observe results and move the goalposts accordingly. And again apropos aesthetics: user testing just never works with wireframes, the closer you are to the final result the better the feedback.
The need to science-wash this ultimately volatile process comes from the need to assure clients that their investment in an emerging market (digital platforms from the 80s onwards) has provably positive results.
It was a bit of "let's not forget this element of application development".
In my software development career I've always specialized on the UX, accessibility and platform convention side of the UI. I can't design any actual "pretty" UIs for the life of me :Dd
Inserted edit: Ok, totally forgot to mention that I am a full-stack dev, but definitely focus more on the abstract side of UI than the actual pixels on the screen.
Aside/relevant: Did you know that click-and-dragging a dropdown/select element to use/select/activate an action is an ancient cross-platorm pattern that was almost lost to time, because almost none of the modern web component frameworks forgot to implement it? Even more emphasizes the pop-cultureness aspect mentioned above :)
Please tell your fellow designers to stop injecting their lifestyle into their UI/UX design. Even in the OP, a simple monday-sunday list of days, the designer has inserted their lifestyle. Friday is popcorn, Saturday is a party popper, and Sunday is for sleeping off the hangover. That might seem innocuous but is a tiny microaggression felt by all those who do not work 9-5 M-F jobs. Or those who have places to be on Sundays other than in bed. Better yet, just avoid all UI/UX designs that reflect a particular schedule or lifestyle.
[img] img.bildhost.com/file/bildhostcom/2026/10/22/Rastergrafik_26.png
But thanks that you made it a topic, thought it was about the .php and the (spoken in german) "Klirr!" everybody noticed the sound, but nerds-term about the webpage he was building ment "CLEAR" ...crowded room, everyones laughing around...so OT to ask one of those "elderly computerpeople"...CSS... never mind... (-:
Are sun and moon icons for dark and light themes a lifestyle thing too then? Maybe I want dark theme when the sun is out or light theme in the middle of the night?
In all seriousness, as a person with non-24 sleep-wake rhythm disorder[1] it's not terribly uncommon for me to be going to sleep mid-day, but I don't think designing with pragmatic assumptions about lifestyle in mind is unreasonable (as long as it doesn't create accessibility barriers)
[1]: https://en.wikipedia.org/wiki/Non-24-hour_Sleep-Wake_Rhythm_...
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