Yeah I just replayed ME through the LE and it was just how I remembered from my original playthroughs back when the games were released:
ME1 nailing the story building but being pretty slow overall. Combat feeling very dated. (8/10 overall)
ME2 nailing the combat, streamlining the overall game but sacrificing some of the exploration spirit - but very well done from a lore perspective because the urgency of the crisis builds over the game - leaving the protag less time for exploration. (10/10 overall)
Then ME3... A pale imitation of ME2. From a player perspective it feels like the general storyline was still from the same author of the ME2 game, because you can see the urgency picking up more and more until the final conclusion. But the execution is really really lacklustre.
(Maybe 6-7/10)
It was a decent enough conclusion, but overall pretty mid . Most definitely this was the first time you could feel the cultural shift in the production and it's impact in the product.
Political correctness kept sneaking in. The objectively horrible things you could do in both previous installments were toned down a lot. You're no longer deciding to decimate populations, shoving people out of windows etc.
Still some questionable things, but clearly with a lot less ... Edge.
And I'm seriously surprised this thread considers DA:I good.
I gave it multiple attempts, and never even got further then maybe 5h before dropping it. Honestly, DA2 was already such a massive step down in vibes, clearly aimed at what's today being called "modern audiences", there were still some quiet extreme scenes in it, but it felt completely artificial to me compared to the ruthlessness in DA:O
I also hated how the gameplay went from pretty down to earth to complete implausibility.
Like in DA:O people were still limited by their physical bodies. In DA2 you get rogues jumping gigantic distances etc. it felt like it took too much inspiration from MMOs at the time, sacrificing it's wonderful world it built up. But a more cynical view is probably that they just hired people that previously worked on other fantasy games, consequently importing the same fantasy settings of their previous projects.
And inquisition... Again I was unable to finish it to date because I just cannot get myself to keep playing... It's just no spirit to it at all. It'd say it's work by a amateur that's trying their best to imitate a previous work, and failing.