Firebreak was not so well received, I think that came out last year? It had the bones to be something good, but I didn't think it ever quite got there.
The problem was that majority of players wanted to have enough content in the game to play it multiple hours a day for months.
Personally, I think the game, despite it being a "failure", is going to be important in the future. It is an online multiplayer "live service" game built on Northlight. Remedy had to build networking and multiplayer capabilities into their in-house game engine. And it worked really well. This could allow them, in the future, to expand more if they want to.