They want to eliminate that. AIs will open source their games otherwise.
They want to eliminate that. AIs will open source their games otherwise.
AIs can't open source games, they can only assist in pirating them.
But pirates have historically done a pretty good job without AI.
Existing trends towards games with required online components, subscription-based content and microtransactions will no doubt continue, of course.
Not streaming, other than as an extra-cost option, because the margins on subscriptions and microtransactions are bound to be orders of magnitude higher while providing more value to the majority of players.
AIs should be able to use the same clean room reverse engineering techniques humans use in order to produce a legally clean open source game engine that can use the original game's copyrighted assets.
LLMs are created through mass ingestion of data, and so, by definition, cannot be a clean room. They are trained on the things that they're tasked with copying.
A clean-room implementation is going to be much, much more effort than a "decompilation". Even a decompilation is, I think, more than the hype is claiming. You can't just point at a game, say "decompile it and make it work on Windows" and get a result in one shot. It will take playtesting, cycling around, QA, and time to polish it up. But that will still itself be much easier than an actual clean room implementation. Let alone getting sued by the owner anyhow and having to prove it was clean room in a typical chaotic individual dev environment.
I'm afraid, the companies in question, have been more than happy to ingest pirated material.
And the forefront models have intentionally been trained on quite a bit of reverse-engineering.
[0] https://en.wikipedia.org/wiki/List_of_commercial_video_games...
Fixing this requires the end of free personal computing as we know it today. Every computer must become a walled garden. Everything the word "hacker" ever stood for must be destroyed.
And the game industry has continued to grow in spite of rampant piracy for decades, so there's not much to change here other than a slight reduction in the value of console exclusives if they can be easily vibe ported to PC (but the majority of players will play them on console anyway, as is the case with current console platforms that are easily emulated like Switch).
So at most, vibe ports will marginally lower the value of platform exclusives, and lead to fewer exclusives and/or shorter exclusivity periods.
I, for one, have no problem with this outcome.