Gaussian Splats part 3: There's always a bigger scene
magnopus.com
magnopus.com
* Video: https://www.youtube.com/watch?v=2AWv_nIfp-U
* Paper: https://jorisar.nl/gaussian_point_splatting/gaussian_point_s...
I just checked if they had released any follow up papers themselves, and one of the lead authors has published a paper about sparse geometry[1] that looks interesting. He's also done a couple of direct follow ups to triangle splatting called Triangle Splatting+[2] and Mesh splatting[3], that produces a connected mesh. It's at least good to see that there's still research into other techniques than just gaussians.
[0] https://zju3dv.github.io/pgsr/
[1] https://lessvrong.com/cs/nexels/
[2] https://trianglesplatting2.github.io/trianglesplatting2/
With the simple equipements, the result is spectacle.
That reminds we, we had really weird results with splat-transform .sog output, when measuring the references for KISS-GS a couple months back. Why is the .sog curve dipping in quality when adding more primitives?
It's the "POPSpa + .sog" curve here, in the first Figure: https://arxiv.org/html/2608.26948v1
Always wanted to go back and measure with the latest splat-transform and find whats going on there.
It has 50m splats, captured by XGRIDS K2 camera in roughly 1 hour of walking around.
The high points, anyway. The parts worth remembering.
Something I am taking away from this, is every optimization he makes here, takes away from the technologies supporting the overall dynamism of the scene, "dynamism" in terms of things interacting with things. The long solution might well be a very tightly described engine of "dynamism" - data formats, algorithms - that then feeds an optimized splat renderer, millisecond by millisecond.
Gaussian splats are surprisingly easy to make: https://superspl.at/scene/82eb1744 (I used a thermal camera - so I could also project the IR onto it too)https://superspl.at/scene/f9672a5e
Scroll down the page a bit to unlock the controls under the viewer. I find the attribute toggles (for opacity, scale, rotation and so on) great fun for building an intuition on how splats and SOG compression works.