Growing Trees
brashandplucky.com
brashandplucky.com
I think my overall thought is: we see plenty of nice looking trees in games and graphics. What about authentically degenerate trees?
I think the most interesting result would be somewhere halfway between 0 and 100% nibbled.
I would never have thought to generate tree shapes by simulating real life
I’ve found it’s a lot, lot harder than I expected, though I’m targeting aroids (monstera, philodendron, pothos, anthurium, etc) rather than trees, which adds the tricky requirement to get the leaves to unfurl naturally from their petioles. Not quite completely discouraged yet though, sadly!