Nice idea. How does it handle large PRs with a lot of noise, like refactors mixed with the actual feature? I've been using Hyperframes for videos, but not for PRs.
I designed the evals to filter out noisy stuff (we don't need to hear about the play by play of tiny bugfixes), and most of that skill should carry over to a monolithic refactor.
Going to test further on the next iteration, thanks!