You can do both. It supports nvidia's cuTile programming model through Tilecontext API or you can write megakernels in Java and compile then to CUDA or even add native libraries in the mix like cudnn. JITllm is a good example how all these can work together
i might be overly optimistic, but I'm assuming it'll do the tiling by itself with the above. As long as there's not an algorithmic reason to do it a specific way, in theory you could just optimise it for the target hardware.
For now it supports directly cuTile through what they call TileContext API. Is a 1-1 mapping of the cuTile C++ implementation.