The Best of Kickstarter 2012
kickstarter.com
kickstarter.com
TEXT-ONLY VERSION FOR MOBILE BROWSERS &C;
-----From groundbreaking projects to inspiring stories, 2012 was a year of many memorable moments on Kickstarter.
To celebrate the year that was, our team put together this look back at some of our favorite projects and moments. We hope you enjoy!
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Let's begin with some numbers
In 2012 2,241,475 people
pledged a total of $319,786,629
and successfully funded 18,109 projects
Backers pledged $606.76 per minute to projects in 2012
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Of the 2.2 million people who backed a project in 2012
570,672 people backed two or more projects
50,047 people backed ten or more projects
452 people backed 100 or more projects
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People in 177 countries backed a project in 2012
That's 90% of the countries in the world
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Of Kickstarter's 13 creative categories
Music had the most funded projects with 5,067
Games had the most money pledged at $83 million
Art, Film, Music, Publishing, and Theater each had more than 1,000 funded projects
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17 projects raised $1 million+ in 2012
10% of the films at Sundance are Kickstarter-funded
19 films selected; four win top prizes (http://www.kickstarter.com/pages/Sundance2012?ref=yir2012)
FUBAR hits the New York Times Best Sellers List (http://www.kickstarter.com/projects/1607639297/fubar-2-empir...)
The Kickstarter Popsicle Little Bee Pops celebrates backers with a new flavor (http://www.kickstarter.com/projects/730155451/little-bee-pop...)
Incident in New Baghdad nominated for an Oscar Second Kickstarter-funded film to be nominated (http://www.kickstarter.com/projects/1941167757/incident-in-n...)
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February
Double Fine Adventure (http://www.kickstarter.com/projects/doublefine/double-fine-a... ) kicks off a huge year for games
Games in 2012: 561,574 backers $83,144,565 pledged 2,796 projects
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March
Backers make Chattanooga the first US city with its own font Font integrated into bike lanes, billboards, and even the public library, then released online for free (http://www.kickstarter.com/projects/chatype/chatype-a-typefa...)
Stanford teaches Kickstarter for class credit (Our Kickstarter School is still free) (http://www.kickstarter.com/pages/storyviz?ref=yir2012)
A Kickstarter-funded bus stop in Georgia Athens artist spices up the morning commute (http://www.kickstarter.com/projects/1016187241/the-love-shac...)
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April
Google Maps integrates images from DIY mapping project (http://www.kickstarter.com/projects/1775485688/balloon-mappi...)
Dark Sky app predicts the weather (http://www.kickstarter.com/projects/jackadam/dark-sky-hyperl...)
Air Quality Egg makes fighting pollution awesome (http://www.kickstarter.com/projects/edborden/air-quality-egg...)
Kickstarter turns three (http://www.kickstarter.com/blog/happy-3rd-birthday-kickstart...)
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May
Classical music goes open source Musopen and Open Goldberg Variations release recordings to the public domain (http://www.kickstarter.com/projects/Musopen/record-and-relea...) (http://www.kickstarter.com/projects/293573191/open-goldberg-...)
Cards Against Humanity tops the Amazon charts Friends make irreverent card game, sell 100,000+ copies, ruin family gatherings forever (http://www.kickstarter.com/projects/maxtemkin/cards-against-...)
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June
A Kickstarter-funded opera premieres at the Kennedy Center 188 backers help produce Paola Prestini’s Oceanic Verses (http://www.kickstarter.com/projects/MexicoSings/oceanic-vers...)
MaKey MaKey inspires the world’s first banana piano One project, infinite possibilities (http://www.kickstarter.com/projects/joylabs/makey-makey-an-i...)
Open source geiger counters measure radiation levels in Japan (http://www.kickstarter.com/projects/seanbonner/safecast-x-ki...)
Musician writes songs for backers, including his grandma The cutest thing we saw all year (http://www.kickstarter.com/projects/2031742392/he-said-she-s...)
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July
Kentucky sixth-graders send a camera to space (http://www.kickstarter.com/projects/scifres/the-edge-and-bac...)
Design firm Final Frontier develops a civilian space suit (http://www.kickstarter.com/projects/872281861/final-frontier...)
Publisher's Weekly calls Kickstarter the #2 publisher of graphic novels (http://www.publishersweekly.com/pw/by-topic/industry-news/co...)
Kickstarter gets parodied The New Yorker, The Daily Show, Portlandia, McSweeney's, The Onion, Funny or Die, and others make us laugh (http://www.newyorker.com/humor/issuecartoons/2012/07/30/cart...) (http://www.kick-stopper.com/) (http://www.ifc.com/portlandia/videos/portlandia-kickstarter) (http://www.mcsweeneys.net/articles/welcome-to-the-official-k...) (http://www.funnyordie.com/videos/70f7ef3d34/bar-refaeli-s-se...)
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August
T-Rex wins Olympic gold Boxer Claressa Shields, subject of the doc T-Rex, triumphs in London (http://www.kickstarter.com/projects/zcdc/t-rex/posts/286163)
87 projects go to Burning Man Art cars, bathroom beacons, laser lights, oh my! (http://www.kickstarter.com/projects/search?term=burning+man)
Kickstarter-funded journalists cover the world (http://www.kickstarter.com/pages/journalism?ref=yir2012)
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September
Amanda Palmer debuts in the Billboard Top Ten Thanks 24,883 backers with a block party (http://www.kickstarter.com/projects/amandapalmer/amanda-palm...)
The world's first pizza museum Philadelphians pay tribute to the glory that is pizza (http://www.kickstarter.com/projects/2023690459/pizza-brain-t...)
Kindergarten class launches experiments into space (http://www.kickstarter.com/projects/1569698176/1000-student-...)
XOXO Fest explores the creative universe Kickstarter-funded festival unites artists, creators, and technologists (http://www.kickstarter.com/projects/waxpancake/xoxo-festival...)
Projects transform public spaces The Lowline, Kulturpark, and Logan Parklet create new urban environments (http://www.kickstarter.com/projects/855802805/lowline-an-und...) (http://www.kickstarter.com/projects/1353197694/kulturpark?re...) (http://www.kickstarter.com/projects/122241678/lets-build-the...)
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October
The first hackerspace opens in Baghdad (http://www.kickstarter.com/projects/bilal/baghdad-community-...)
Kickstarter opens to UK creators Picade first to launch, Chime Pavilion first to succeed (http://www.kickstarter.com/projects/pimoroni/picade-the-arca...) (http://www.kickstarter.com/projects/georginanaishmsa/the-chi...)
Photography exhibition travels across Afghanistan (http://www.kickstarter.com/projects/52943134/streets-of-afgh...)
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November
OpenROV sends underwater robots around the world (http://www.kickstarter.com/projects/openrov/openrov-the-open...)
Atlanta's first squirrel census Turns out, there are even more squirrels than we thought (http://www.kickstarter.com/projects/jamiewashere/inman-park-...)
Windowfarms grow in the American Museum of Natural History (http://www.kickstarter.com/projects/windowfarms/learn-to-gro...)
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December
63 Kickstarter-funded films (http://www.kickstarter.com/pages/filmsintheaters?ref=yir2012) open in theaters
The first marriage proposal via Kickstarter project (http://www.kickstarter.com/projects/1042570429/the-last-door...)
The Griz Coat (http://www.kickstarter.com/projects/hansr/griz-coat?ref=yir2...) makes bear hugs even better (Aaron's dancing skills not included)
Total pledged
$319,786,629
+221% from 2011
Total collected
$274,391,721
+238% from 2011
Total backers
2,241,475
+134% from 2011
Pageviews
709 million
+279% from 2011
Unique visitors
86 million
+252% from 2011
----- Category Launched Successful Pledged Pledges
Art 3,783 1,837 $10,477,939 155,782
Comics 1,170 542 $9,242,233 177,070
Dance 512 381 $1,773,304 23,807
Design 1,882 759 $50,124,041 536,469
Fashion 1,659 434 $6,317,799 83,067
Film & Video 9,600 3,891 $57,951,876 647,361
Food 1,828 688 $11,117,486 138,204
Games 2,796 911 $83,144,565 1,378,143
Music 9,086 5,067 $34,953,600 522,441
Photography 1,197 427 $3,283,635 46,550
Publishing 5,634 1,666 $15,311,251 262,738
Technology 831 312 $29,003,932 270,912
Theater 1,787 1,194 $7,084,968 95,225
-----Thank you!
Thanks to everyone for making 2012 an unforgettable year. Here's to an amazing 2013!
Love, Team Kickstarter Perry, Yancey, Charles, Lance, Cassie, Fred, Andrew, Brett, Cindy, Daniella, Cedric, Samuel, Kendel, Mike, Justin, Meaghan, Tieg, Elisabeth, Jed, Jared, Cooper, Nicole, Aaron, Zack, Stephanie, Aurora, Callan, Jessica, Alex, Chris, Andrew, Dan, Brandon, Tomasz, Katherine, Bridget, Erik, Emily, Shannon, Niina, Bethany, Ian, Luke, Michal, Aaron, Eli, Chris, Leland, Michael, Ellen, Shayne & Jake (http://www.kickstarter.com/team?ref=yir2012)
P.S.: We're hiring! (http://www.kickstarter.com/jobs?ref=yir2012)
That design is gorgeous. Maybe not the most practical, but I couldn't stop clicking the arrow to see more. I don't remember being this excited about eye candy since the first time I saw Flash.
Is this a trend or an outlier?
[1]: https://developer.mozilla.org/en-US/docs/DOM/window.history#...
In other words, no design? How engaging.
I should be more clear, I think it's good for positive change that couldn't have otherwise happened.
This is the kicker, if you'll excuse my pun. No longer are the angel/vc/suit-and-tie people the judge and jury of good ideas. I'm absolutely astounded at some of the projects that got funded on KS. Primarily because I think they're the dumbest projects ever. But its great to be wrong.
I don't think it makes sense to consider "Kickstarter projects" as a whole when looking at success rate. Hardware projects are very different from software projects, which in turn are entirely unlike most tabletop RPG books which have been funded. The method of funding is the same, but the paths to completion are nothing alike.
(Note that Kickstarter has a fairly selective application process, these figures pertain only to projects accepted on the platform. No idea what percentage of projects are accepted on Kickstarter)
Art 49% Comics 46% Dance 74% Design 40% Fashion 26% Film & Video 41% Food 38% Games 33% Music 56% Photography 36% Publishing 30% Technology 38% Theater 67%
Dance 74%
Theater 67%
Music 56%
Art 49%
Comics 46%
Film & Video 41%
Design 40%
Food 38%
Technology 38%
Photography 36%
Games 33%
Publishing 30%
Fashion 26%Kickstarter (KS) always defined on their pages that a successful project is a "successfully funded" project.
It’s hard to know how KS can calculate a successful project by the way we understand it : a project that have at least delivered all its rewards and "shipped" the product advertised.
"KS's terms of use require creators to fulfill all rewards of their project or refund any backer whose reward they do not or cannot fulfill." But KS do not track those data. They are the responsibility of the creator.
Hence the column "successful" just mean "successfully funded". And the column Launched just mean "launched on KS and asking for funding".
Bravo! I wish you a lot of success and certainly redirect my friends to it.
I always thought a real shop was the missing link at KS. I understand KS concern to stop their "service" at the funding level, but from a user point of view, it’s a bit short. And from a creator point of view, KS fees of 5%+taxes+etc. might be a bit steep. One example is once the project has been funded, KS could at the very least display the link of the website creator without "nofollow".
To me it looks like KS is missing tools to help creators to really understand how they can manage their backers and their fulfilment after the funding. It would give KS so much data in this critical phase.
But it looks like KS is already working addressing this issue. In 2012 they’ve implemented the deadlines for creators and made clearer the refund for failed rewards.
On any case there is an opportunity here for third party services to KS projects that have been funded (and maybe failed as well).
http://www.kickstarter.com/projects/hermesspace/hermes-space...
There's another site that claims to do real science.
Wouldn't it be great if we could crowd source, and solve, "real" problems too?
Are you rich? Did you just contribute $1? Did you really "buy the thing?" How many big, crazy perks have you bought?
I really want to know more about those 452 people that funded 100 or more.
http://www.kickstarter.com/profile/982897515
Personally, I find it very satisfying to give to a worthwhile project. I live near NYC where it costs $30-$40 for two people to go to a movie with refreshments. In many ways, Kickstarter is money better spent.
They have a pretty good track record, and have actually managed to launch a life-size dummy in a homemade rocket.
Knowing that $274,391,721 has been pledged on successful projects.
[1]http://www.kickstarter.com/help/faq/kickstarter%20basics#Wha...
The investors?
I care if they deliver or not! I paid money! If they don't deliver, then they stole from me.
Take the Double Fine Adventure: It will completely overshoot the estimated delivery date by a long, long time. However, following its progress has been one of the most awesome media consumption things I have done this year. I don‘t even care if the game is ever released (well, I do, but only because I want Double Fine to do well, not for my own enjoyment).
At Kickstarter you give money to something that might or might not work out in the end, but that will most definitely overshoot its estimated delivery date – if it doesn’t it’s a fluke. That’s how you have to see it. Maybe that’s not something for you, but for me it’s great fun. And that’s all that matters.
> If you expect projects to be on time you couldn’t have picked a worse thing than Kickstarter... Take the Double Fine Adventure: It will completely overshoot the estimated delivery date by a long, long time
This is a problem with estimation. It's way worse to overshoot a delivery time than deliver before it. This is poor project planning. If I would have known this, I perhaps would not have backed Double Fine Adventures.
> At Kickstarter you give money to something that might or might not work out in the end, but that will most definitely overshoot its estimated delivery date
I disagree fundamentally. If a project is funded, then it is funded. The backer rewards aren't qualified with "if we're successful". They're "you will get ___".
> if it doesn’t it’s a fluke.
If I didn't get my backer reward, then they stole from me. If I do, and I get it late, then they poorly managed their delivery date.
But do not force others to share your view. I think Kickstarter is awesome.
> At Kickstarter you give money to something that might or might not work out in the end, but that will most definitely overshoot its estimated delivery date – if it doesn’t it’s a fluke. That’s how you have to see it.
No, you don't.
Obviously there needs to be leeway given to projects that expand their scope after overshooting their funding, but shitty planning is shitty planning, no matter how you look at it. What possible positive effect is there in tolerating it? If anything it increases the likelihood of complete failure by removing sanity checks.
I will and enjoy it. No matter the outcome. Don’t tell me how I have to feel. That’s all.
Sure I would, but only if I was convinced that there was a realistic chance that it would actually be completed, that the people involved have the skills and motivation as well as a feasible project plan, and aren't going to dick around for a few months before they realize they promised more than they can deliver and give up.
> I will and enjoy it. No matter the outcome.
That sounds like you treat it like some sort of reality TV show, purely for entertainment value, without actually caring about the products. That's OK for you, but hardly the stated goal of Kickstarter. Besides, you said "I want Double Fine to do well" - if you want that, you should very much care about it meeting its estimated delivery date, because overshooting it a "long, long time" is A) bad for the product even if it is eventually finished, because potential players will lose interest, and B) a huge red flag that the developers don't know what they're doing and may not deliver at all.
> Don’t tell me how I have to feel.
That's funny coming from someone who just said "That’s how you have to see it."
Delays are common, but they are acceptable (at least for me), but I wonder how much actually never delivered anything close to the promises.
Anyway, I would guess it is still far better than most VCs.
We print and ship your t-shirt rewards.
Kickstarter and Amazon Payments both took 5% of that, for a total of $15,989,331 apiece.
Not that I'm complaining; $5,928 (before KS/Amazon's cuts) of that $320k was for one of my own projects.
As a public relations student specializing in social cause-related campaigns, I learned that it's usually most effective to choose a "killer fact" (or 1-3 facts) and to tether those facts to a memorable short story with visuals.
To be fair, the stats interest me and I'm sure that they appeal to other HN readers, who probably have an above-average ability to appreciate data. Just saying that all this info, when presented to a broader (non-technical) audience, is probably too much of a good thing.
It makes me grateful to be alive in the Internet era and reminds me of all the ways in which my life has been made infinitely better by the Internet and technology and the infofmation age.
1. make a cool thing[1]
2. make a pitch video
3. launch kickstarter campaign
4. promote kickstarter
5. make and ship the final products and various higher-tier perks
6. profit![2]
[1] alternatively: 0. spend a decade or two building up a reputation
1. promise to make a cool thing
[2] assuming you don't end up eating all your profits and then some on manufacturing and shipping those perks.If "make a cool thing" were easy, I wouldn't need to ask. I have done some very cool things. I don't know how to turn that into some kind of "product" (for lack of a better word, because it galls me to use that one since it was a favorite of someone incredibly disrespectful who liked spitting in my face about how my work is "worthless" and "not monetizable", though they found it personally life changing).
I am still trying to wrap my brain around a few things and I am very clear that there are logistical challenges inherent in some of my goals. In other words, some of this is not me, it is the nature of the beast of what I wish to do. I sometimes wish to god I could stop being me and just become some money grubbing type, and to hell with my personal values, etc. But after 47 years of being me, it seems I am very unlikely to stop being me. Besides, it seems sort of boring to take that approach. I think it would be fun to pull off my goals. :-)
But thank you for replying.
Take, for example, the recurrence of a given individual's contributions to open source projects - many have not contributed, but I'd bet quite a few only do so once.
I'll post a text only version in a sec.Whole thing: http://news.ycombinator.com/item?id=5028958
The list (month-by-month): http://news.ycombinator.com/edit?id=5028959
Stats overview: http://news.ycombinator.com/item?id=5028961
In some ways this is fine, and I think that kickstarter is and should be as much about helping to bring something to fruition as it is about buying things that don't exist yet. However, it is limiting, and it would be very beneficial to many projects if they could provide equity in a venture in exchange for funding.
Congress has passed a law which should enable just that, in a limited way, and time will tell how successful such things become.
Currently investment is heavily regulated. If you want to own part of a business then there are a huge list of conditions which must be satisfied by you or by the business or both. Publicly traded companies, for example, are extensively regulated by the securities and exchange commission. Smaller, private companies however cannot seek investment from just anyone. In order to be an "angel investor", for example, you need to prove that you have maintained an annual income of over $200k for at least 2 years. Only within the last year has congress changed these laws, and those changes have yet to go into effect in practice. And even then the new changes limit the percentage of one's annual income anyone can invest in a "crowdfunded" company.
These investment regulations seem like poor ones, and should be removed. I'm totally in agreement here.
Anyone can buy as many shares of a publicly traded company as they want, but investment in privately held companies is severely regulated and generally limited to only the very rich (in the top 3% of income earners). Even after the JOBS act goes into effect people making less than $40k/yr would only be able to invest 2% of their annual income ($800/yr) in such companies legally.
" Kickstarter has no plans to get into equity crowdfunding — where small backers would get a piece of the companies they fund — despite legislative efforts like the JOBS Act to make such investments more accessible and legal. “We think the most disruptive aspect [of Kickstarter] is the removal of the investment component,” Chen said. “People are supporting projects because they want to see them happen. It’s so different than giving money because you want to make a profit.” "
I've read that Valve Software would like to fund games on this model but as of now they can't legally do it.
Thanks so much Kickstarter.