The player character actually does have an extremely high capacity so if you are constantly running between chests your factory will still be reasonably high throughput.
Is the weirdness of the designs meaningfully beneficial in any way that the AI has figured out, or could it for example be that the training data the LLMs learned from are too different from the type of data it would need to learn from in order to interface properly and play the game better? And then because of that incompleteness, the LLM has to hallucinate a lot and it results in weird outcomes.
I have a similar problem on my GK2 vibegamed playthrough (see https://news.ycombinator.com/item?id=50302771), if I want computer to play similar to how a human would, I need to artificially close that loophole (for example, AI prefers to gather/eat low-tier food to cooking better).
I said it's plausible. Perhaps not for basic materials, but things like robot frames, higher tier research packs, modules, anything that has low component amount compared to time or amount required for crafting.
Even speedrunners do quite a bit of handfeed. And if AI/player cannot figure out the automation fast enough - the handfeed might easily come on top.