Hah I dunno, I think most human players wouldn't find that very fun and would instead take that as an opportunity to refactor the factory for optimized performance (i.e. the core gameplay loop)
Hah I dunno, I think most human players wouldn't find that very fun and would instead take that as an opportunity to refactor the factory for optimized performance (i.e. the core gameplay loop)
When you just need a few parts to be made, it is sometimes very tempting to drop a chest, fill it up with parts, then go do something else, one of the 1000 tasks you have been neglecting.
Once you make a few blueprints, then the real joy of factorio is found. Nothing like splatting down an outpost and watching it sprint into existence as thousands of “agents” build it out.
I then log in, create a bunch of logistics chains, and then a few days later he whines about it again when he enters the next phase of gameplay.
This continues until fast logistics drones, then he takes over; less need to consider routing & order .
Factorio is interesting, a lot of players just treat it like they're playing Postal and just want to gun bugs down in creative mode equivalents, meanwhile i'm fretting about green boards per second.
Naturally, "I'll do it once" starts as a temporary crutch and ends up a load-bearing liability. A phenomenon entirely absent from our day jobs ;)