I have a very nice PC for gaming and even still most games I play looks like it could run on a potato XD
Maximizing profit often points the gaming cos towards gating the fun behind a paywall, or teasing the fun that could be had behind the next payment. It turns out that players don't find that fun (see Star Wars Battefront 2).
Tetris + Minecraft tied for first, Wii Sports at fourth, then Terraria at 7th, and Super Mario Bros. and Human: Fall Flat at 10th.
The other half are evidence to your point with possibly the exception of Mario Kart 8. But if we look even further down the list, we see a lot of once-small, indie titles with brand-new for the time gameplay or heavily perfected mechanics like Stardew Valley, The Sims, the original Pokemons, Wii Fit, Sonic, etc.
If anything, you're speaking to a very specific subcultural market of what I'd probably call gamer bros who are obsessed with getting good K/D ratios, streaks, and other Skinner-box adjacent rewards systems. The other large consumer markets include children who prefer simplicity with depth and the huge market of non-gamer-bros who are the ones buying Terraria and Stardew.
My point is that there are bifurcated consumer markets and you only spoke to a narrow subset.
There are certain genres that the big AAA studios basically pump out and certain genres that indie devs basically pump out.
Which isn't a new problem, it's just a lot faster and more prevalent. I really hope Valve (the premier marketplace for PC and indie games, alongside Itch) cracks down on it and hands out things like a "seal of quality" to separate slop from serious attempts at making games.
(because they earn money from everything and they have no real competition they don't actually crack down on slop, just like the various app stores don't care much about shovelware as long as it earns them money).
To me the likelyhood of a creative game coming from AAA studio is less likely than indie. Basically the same as movies. It can happen, but a truly creative game/movie/story is hard to come by in any sense. Was it the Ilyiad?
Even Alyx is 6 years old, if that's your best example of an innovative AAA game, you're already in trouble.
The required investment is just a lot larger in AAA. So just from a risk management perspective, people look to reduce the risk level.
Doesn’t really lend itself to creativity unless people involved have a track record.
I really have to rack my mind to find think of anything that I feel has been memorable the last decade, and even then half of them are AA titles (and many Japanese, dunno if it's the gambare ethos or what's up with that, maybe I'm a closet weeb). Nioh 2. KCD2. Expedition 33. Yakuza: Like A Dragon but not the sequel. The Elden Ring DLC. Prey 2017. Doom 2016 and Eternal. I guess Stalker 2 has been getting pretty good too.
For good indie games I can drop dozens of names without stopping to think. There's Hollow Knight and Silksong, Hedon, The Drifter, Lunacid, Cruelty Squad, Voin, Paradise Killer, Blue Prince, Fallen Aces, Not For Broadcast, Heaven's Vault, Chants of Sennaar, Dead Cells, Blasphemous, Immortality, Axiom Verge, The Blind Prophet, Cross Code, Cultist Simulator, Astalon, Dread Delusion, The Witness, The Signifier, ... I can keep going.
The indie boom of the late 00s and early 10s was to a certain degree the result of odd creatives working the Flashgame community (cut-throat in itself) being forced out onto other platforms as it died combined with other platforms providing monetization possibilities.
As with everything, once there was money to be found the vultures moved in.