Like imagine I work at Nintendo and I pitch to leadership: “OK I’ve got an amazing idea for the next Mario game. The way it’s going to work is you have a stamina mechanic so if you jump too much you run out of breath so then you can’t jump until you sit still for a while and recover. And it’s going to be an RPG so you can play for 100 hours and specialize your Mario into various classes and have different kinds of weapons …”
They’re going to put a hand on my shoulder and say 1)That stamina thing sounds like it wouldn’t be fun. 2) The RPG thing sounds like the sort of thing that people aren’t really looking for in a Mario game. There are good games that have a stamina mechanic. There are great games that have RPG mechanics and class specialization, but none of them have anything to do with what makes Mario great.
Nintendo leadership have a really strong conception of what makes a fun game and what makes their particular games distinctive. That’s how they come up with innovative concepts (like super mario wonder or the last DK game) that still feel 100% rooted in what makes those series good.
Getting a story-driven studio to build a looter-shooter was just a terrible idea and the also executed it badly in anthem. Whatever it was that they were trying to do with Veilguard, (I heard that started as a live service and then pivoted), someone senior should have had the courage of their convictions and asked the question of whether someone who loved dragon age inquisition would love this game or whether indeed it was fun at all.
I feel that everyone is throwing so much money at games these days but they have in many cases lost sight of why people play games in the first place.
Some of the people that worked on that Bioware are working on Exodus which was a very interesting story.