Finding Xanadu: Inside a JRPG classic translation 15 years in the making
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Just translate the thing. If you add random references that weren't there it's going to alter the discourse around the game that only knows of the localization dramatically.
You may say this sounds ungrateful, but those people altering the original works are ones setting the tone of the entire Western discourse of the games they re altering. People are going to talk about the localized version and any change introduced will become part of how it's perceived and discussed. This can include both accidental and intentional changes that completely change the tone, setting or relationships of the characters within. Like the infamous DeJap localization of Tales of Phantasia that made a character particularly horny, and that intentional change has stuck even after more serious official translations came out because many people only played that altered version.
I can understand altering stuff for censorship reasons even, but those changes made to make things "more interesting" are completely one-sided fanfic tier stuff and add links that weren't there. I've found more people than you'd believe that think Castlevania is supposed to be in the same world as Lord of the Rings because the localizations renamed several items to LotR references for no good reason.
This is a very common sentiment among laymen talking about translation, but it demonstrates a very fundamental misunderstanding of what language is and what translation achieves. Oftentimes there is no way to 1-to-1 translate a language as if you're translating between Python and Ruby; more often, translating a sentence to two different languages (like Japanese and English) is more akin to translating between Python and C. There are too many ways to get the point across and there is almost never an obvious direction to translate "directly". For example, when one uses a quirky phrase in English (say, "it's raining cats and dogs") there are two main ways to translate that to any other language (1) you'll use a similar phrase in the target language that conveys the meaning (which almost certainly won't involve "cats" and "dogs" but may involve other objects even potentially pop culture references), or (2) you'll just write that "it's raining a lot". From a laymen point of view (2) seems more appropriate because the translator doesn't have to "invent" something that doesn't exist in the original text and make an artistic choice, but systematic application of this makes the translated text very dry and unidiomatic in the language. Furthermore, and perhaps more importantly, when the original author wrote "it's raining cats and dogs" in English as opposed to "it's raining a lot" they meant to signal semantic information that'd be lost if we removed the phrase altogether. This could be emphasis, casual-speak, signaling damage caused by rain etc... So, often you need to support the target text with quirky phrases that are in use in the target language.
I know nothing about this Xanadu translation or video game translations in general. But the sentiment expressed is very naive. Translation is an art form in an of itself, and oftentimes good translation has to diverge from the original text quite a bit to be a good translation, especially if the two languages are very different languages.
But which thing? Language transmits information, intent, tone, sound and many other layers. Usually, there is no way to transport all of it to the target language, and the translator must choose what to sacrifice.
Japanese prose doesn't intend to be boring, and its target audience isn't bored by it. If you translate it in a way that sounds boring to an English audience, you aren't maintaining the intent of the author.
The famous example is Tina from FF6, a name exotic and exciting for a Japanese audience, but commonplace and boring for Westerners. Keeping such a word means missing its point.
The more infamous changes of older games at least reflected the localization standards of their era, and that the changes were done out of commercial or technical necessity. For this one the translator basically just admitted that they were bored.
Uncharted Waters IV: Porto Estado (Daikoukai Jidai IV)
The second game, Uncharted Waters 2: New Horizons is one of the greatest and most unique games I've ever played.
Unfortunately, despite being wildly popular in Japan, the series never caught on here and so later games don't have an English release.
I've heard the 4th game is excellent and so have been using LLM's to reverse and translate it, with intent to publish the patch once complete so others can enjoy it
If you’re a fan of this, you might like Apple’s Liquid Glass designs.