What is malloc doing, anyway?
benmandrew.com
benmandrew.com
Goose's stacks have quite some complexity themselves. They preallocate a ton of memory. The compiler has to magically match your code to each stack. You are not allowed to have nested growing types (e.g. creating an adjacency list is not so easy). And after all for some usecases you still end up using an allocator (Goose's linked list example ends up building a pool allocator for the linked list nodes!)
This isn't really true of Goose, it's avoiding 'the heap' in the C sense, not in the OS allocated pages of memory sense. One is a programming abstraction provided by the other, but GP is only talking about the programming abstraction. I have never encountered a program that couldn't have memory be explicitly tied to lexical scope, but it can result in less efficient use of it in some cases.
Goose is almost, but not exactly the "allocate all your stuff at the beginning" the programming language. It's honestly the most exciting language I've seen in quite some time.
> Goose is honestly the most exciting language I've seen in quite some time.
I took a look at its home page [1] and I immediately see red flags:
- Over sixteen benchmarks Goose runs at 3.3x the speed of idiomatic C++, 1.16x hand-optimized C++ and 1.12x the best safe Rust, and uses 1.9x, 1.3x and 1.2x less memory (results). These gains come from Goose's data layouts and memory model.
- push returns a reference to the new element, so a program can link elements while building the array. A vector<T> or Vec<T> may reallocate and cannot provide this guarantee. Stable references account for several benchmark gains.
You're suggesting a performance loss (as expected), but they're claiming a (rather incredible) performance gain?
And they're claiming their vector stable and doesn't reallocate, yet without a performance loss, which makes no sense... it's not a vector anymore. And if you want a non-vector then you can do that in C++ too.
The whole LLM vibe doesn't help inspire confidence either, but even ignoring that, the technical claims themselves are incredible and bizarre, and I'm only a few paragraphs in.
Also, I took a closer look at the actual benchmark results [2]. For memory usage, at least, the median would show Goose using slightly more memory than the well optimized C++ and Rust. It looks like the mean is skewed in Goose's favor by a couple of benchmarks where it does extremely well due to its variable-length enums.
[1]: https://aardappel.github.io/goose/docs/tutorial.html#18-limi...
I think part of the reason they’re getting higher performance is that they accept higher memory usage. Memory can be ‘freed’ later than in traditional languages, and the combined size of all stacks will be larger (maybe even much larger) than maximum memory usage.
The language likely also has limitations in that some constructs are hard or impossible to express (similar to how Rust has memory safety safer, but pays for it by having problems implemented doubly-linked lists)
Goose in particular excites me because I have done similar design work over the years.
I agree.
> This is mostly describing a kind of obsolete allocator
I disagree. glibc malloc is still extremely relevant and sees a lot of development, and uses exactly this strategy (unless an allocation request is too big, in which case it mmaps, just like the allocator described in the article).
What I'd love is for an article that goes a step back in allocator theory instead of "forward" to jemalloc/mimalloc. Optimal resource allocation has a rich history in pre-computer fields whose general theories are applicable today. Replace "linear memory" with "paper roll" and "types" with "items", and instead of malloc you have the cutting stock problem! https://en.wikipedia.org/wiki/Cutting_stock_problem
The reason why allocator fundamentals are important is because there is no universally optimal solution. jemalloc "emphasizes fragmentation avoidance and scalable concurrency support" while mimalloc focuses on a bounded worst-case allocation latency. Meanwhile if you're writing extremely memory constrained code for certain embedded systems, you may still be best off using a simple bump allocator with no free! https://devblogs.microsoft.com/oldnewthing/20180228-00/?p=98... The optimal resource allocation strategy is always use case dependent.
I would argue that the missile performs the ultimate in physical garbage creation at the end of its flight.
Vudo malloc tricks by Michel "MaXX" Kaempf (2001)
Thanks, I'll keep that in mind, but don't get your hopes up
One of my pet peeves is when people, trying to make a
point, use code that doesn't compile. I mean, it's fine
when you're sketching out code on a white board. But on
an article you've had time to prepare, it's a little
annoying.
Take for instance, this code fragment:
.. static void *ptrs[1000];
..
.. int main(void) {
.. for (int i = 0; i < 1000; i++)
.. ptrs[i] = malloc(16);
.. }
.. }
I'm pretty sure what they //meant// to write was:
.. #include <stdlib.h>
..
.. static void *ptrs[1000];
..
.. int main(void) {
.. for (int i = 0; i < 1000; i++)
.. ptrs[i] = malloc(16);
.. }
.. return( 0 );
.. }
I understand why the author produced the code on top
instead of the code at the bottom. The code on the bottom
includes features extraneous to the conversation. The
include directive and return statement only serve to
distract from the point the author is making.
If you read far enough down, you'll see he has links to a
broken GitHub repo presumably with code fragments. (or
maybe GitHub itself is broken today or it decided it
didn't like me trying to access the repo from an AT&T
fiber line.)
I'm sure when GitHub decides to behave and serve bits like
it's supposed to, there will be compilable code so readers
can understand the author's intent within the context it
was intended to be viewed.
Which is to say:
1. It's probably okay to have only code fragments in the
main part of your discussion. Please provide a note
that there is code which shows your snippet in the
context of a compilable program. And put that note
somewhere near the code fragment.
Or... consider putting a note at the beginning of the
article saying something like "Compilable versions of
code fragments in this article are available at a
GitHub repository referenced at the bottom of the
page."
2. Do not depend on GitHub to hold your code fragments.
You do not know when it will be down or which readers
it will randomly decide to block.
3. I really do think you should include more of the
"layout" code. When reading "The Address Space"
section, it was unclear where the initialized,
uninitialized and local came from. I initially thought
the author was using a version of C I had not yet
encountered that defined these symbols.
4. Since the code uses ``sbrk()``, the author should
probably have cautioned readers the code isn't POSIX
compliant, but should compile and run on Linux systems
using gcc. There's a comment about demonstrating it
with glibc, but I think that's not a strong enough
warning since you can compile programs with clang that
are intended to link against glibc.
I doubt there are many QNX users out there who expect
random code from the internet to run on their systems
without alteration, but it seems good form to describe
the environment you are targeting.
Now I'm wondering if this is expected to work on Darwin
as well as Linux.
5. It might be a decent idea to order the SHOW()
statements in the code in "The Address Space" section
to follow the order of the diagram at the bottom of
that section:
.. SHOW( "local (stack)", &local );
.. SHOW( "printf (libc)", printf );
.. SHOW( "program break", sbrk(0) );
.. SHOW( "malloc(16) (heap)", malloc(16) );
.. SHOW( "uninitialised (bss)", &uninitialised);
.. SHOW( "initialised (data)", &initialised );
.. SHOW( "main(text)", main );
6. In the "Chunks and Headers" section, it may be
interesting to mention what the flags in the allocation
headers actually mean.
7. glibc does late fill, right? I can't remember. If it
does, it might be useful to mention in the Demand
Paging section since it affects the program logic.
Now that I've yelled at the cloud a bit, allow me to say,
I enjoyed the article. Things I liked:
1. The author used the exact strace command they used to
produce the output discussed in the text of the
article.
2. The graphics are quite nice.
3. Despite grousing about fragments being fragments, they
do a good job of illustrating points made in the text.
EDIT: After complaining about GitHub not being available,
it's finally come back. The web interface is still borked
for me, but I can clone the repo mentioned at the bottom
of the page and view the local copy of the source.A page handler that leaks 2KB per request is invisible under php-fpm (the process dies on the next request anyway) but becomes a slow memory creep in a queue worker that runs for hours. The fix usually isn't "call unset more" — it's recognizing which objects Zend's refcount can't collect without a full GC cycle (circular references, mostly), and forcing `gc_collect_cycles()` at known-safe points.
Took me a while to realize that in production.
Also where it gets worse and more expensive up to the point where people really can't pay for it anymore.
If you think about it, it should be possible to sell drinking water for 10$ per glass since people will buy it at that price. Just need to consolidate all of the supply by selling it on subsidized prices until all the competitors are bankrupt.
I'm sure they're excited by your suggestion though tempered by the fact that we did make it illegal for them to cut off your supply of drinking water if you're in debt. Not electricity, you can freeze or sit in the dark, but we decided that leaving the impoverished thirsty was a step too far and people might realise Capitalism wasn't such a great ideal after all...
you will only learn about the thin or heavy wrapper that C is responsible for, the real magic is happening in the kernel and the device firmware
The usual division of labour in most operating systems is the kernel manages the virtual memory and physical pages and provides a mechanism for coarse page-aligned allocation of virtual address for userland. These coarse mappings userland (malloc or something else) is responsible for carving up, and in that is much design space. Just look at mimalloc for example.
The kernel's own page allocation is often very simple (many get by with a simple freelist, some use buddies.) The allocators for the kernel's own datastructures are usually relatively simple at least conceptually. Bonwick explains the slab allocator - the almost universally acknowledged queen of all kernel memory allocators and mother of those of Linux, BSD, and beyond - in a 12-page paper.
As for the firmware there's basically nothing of an ongoing role for it after the kernel is in charge. Its role is limited for the most part to providing the kernel with a map of the physical addres space.
By reading malloc() you will not learn everything about allocation - that is a problem that spans multiple layers - but you will certainly learn a lot about it. To call it a mere wrapper is not reasonable.
My toy stop/copy GC and allocation routines just have this:
%define HEAP_SIZE (4 * 1024 * 1024 * 1024)
.section bss
;;
;; Two heaps so we can flip-flop between them
;;
heap_a:
resb HEAP_SIZE
heap_a_end:
heap_b:
resb HEAP_SIZE
heap_b_end:
Of course there are other syscalls involved in my compiler/runtime, but for memory allocations the static area sufficed for me.Nobody in their right mind (except musl) use brk(2) nowadays; mmap(2) is pretty much universally accessible, and brk() has been non-portable for more than 20 years already (POSIX ditched it in 2001) anyhow. For goodness sake, stop keeping this stupid API from VM-lacking PDP-7 alive, and let it go away!
Edit: also, I have no idea how musl even uses it:
uintptr_t new = ctx.brk + pagesize;
int need_guard = 0;
if (!ctx.brk) {
need_guard = 1;
ctx.brk = brk(0);
// some ancient kernels returned _ebss
// instead of next page as initial brk.
ctx.brk += -ctx.brk & (pagesize-1);
new = ctx.brk + 2*pagesize;
}
if (brk(new) != new) {
ctx.brk = -1;
} else {
if (need_guard) mmap((void *)ctx.brk, pagesize,
PROT_NONE, MAP_ANON|MAP_PRIVATE|MAP_FIXED, -1, 0);
ctx.brk = new;
ctx.avail_meta_areas = (void *)(new - pagesize);
ctx.avail_meta_area_count = pagesize>>12;
need_unprotect = 0;
}
That's... not what brk() returns; it returns 0 on success and -1 on failure. Huh?See the NOTES section in man brk(2):
> C library/kernel differences
> The return value described above for brk() is the behavior provided by the glibc wrapper function for the Linux brk() system call. (On most other implementations, the return value from brk() is the same; this return value was also specified in SUSv2.) However, the actual Linux system call returns the new program break on success. On failure, the system call returns the current break. The glibc wrapper function does some work (i.e., checks whether the new break is less than addr) to provide the 0 and -1 return values described above.