A book was never a quality criteria.
The community, bestseller list (easy to manipulate) etc, were.
Its the same with the critisism about Steam and Indiegames.
A book was never a quality criteria.
The community, bestseller list (easy to manipulate) etc, were.
Its the same with the critisism about Steam and Indiegames.
It's the difference between a regular ocean wave and a tsunami. It's the difference between a person bumping into you and a being hitting by a speeding semi-truck. Scale is the problem with LLM garbage content.
All AI games are heavily bloated. Try cloning Factorio or Prison Architect. AI can make something that looks similar to such games, but the back end falls apart.
I have friends who keep showing me their new "games". I just see some version of Doom, but one that needs multiple GB of memory to accomplish what was commonplace in the 90s with a millionth as much headroom.
What does that mean? What defines a "legit writer" and who determines when they're saying "something real"?
Steam wants 100$ from you, tax documents etc.
After that, you make the initial review very cheap for you: YOu need to create a promovideo from ingame.
If this is still too much, you make a pre sampling phase. Everyone already developed a game gets more karma points and is easier found, everyone new has to earn their standing.
Have you actually read some of these garbage? If not, how do you decide it was garbage?
I did not only read 5G book about how bad it is, i also read the 5G spec book.
I read books about pendulum (different types of them too, like one with stones you can drop), tunnels and pendulum, energizing water, homeopathy (how you make it, the theory behind it).
Why?
Hell, look at the video games from the 1980s. Download the scans of any early gaming magazine or a MAME ROM archive. At least 50% of the games were derivative slop. Crappy movies and books were around for a 100 years too.
Volume matters lol..
This is worse for new entrants than either established developers or consumers, who will have to work harder to get their work recognized amidst the rising tide of slop.
Perhaps some conventions will develop similar to what I've seen on a smaller scale for fan artists releasing work online, where developers will provide some evidence of their development work in process to convince (human or AI) slop filters to let them pass.