A C++ Quicksort Faster Than std:sort
tiki.li
tiki.li
The published blqsort has a bug. In partition, the last loop in the C code only skips elements that are greater than or equal to the pivot. It assumes nothing unsorted is left, and that is false.
For example, take 2000 ones with x[1] = 2 and x[2] = 0. The C code returns 0 2 1 1 …, which is not sorted. It fails on about 3 of 4 random seeds.
In a C fuzz test of 20,000 random cases, 904 failed. The C++ and threaded versions have the same loop.
Because of this bug, no proof can show the published code is correct.
https://news.ycombinator.com/item?id=48375445 - Branchless Quicksort faster than std:sort and pdqsort with C and C++ API (2026-06-02, 82 comments)
To be clear I did not look at the code, but benchmarking against 50 million items makes me suspect that minimal IO was required.
Now sure, sometimes that is exactly your use case. But for many interestingly sized problems, IO dominates.
This uses a bunch of low-level tricks and alternate stragies to beat std::sort on random data.
The primary advantage is branchless partitioning, which is a big win for random data, which hurts branch prediction for quicksort.
But it is a sensible improvement.
(EDIT: I typoed my original comment. It O(n^2) space; worst case is O(n) space and O(n^2) time for the vanilla alg.)
A fast sorting algorithm whose space requirements are closer to n would be e.g. merge sort.
Because overhead is only a few pointers, you can make maximum use of the fastest memory for the items.
It’s why once data gets to an interesting size, it tends tobe quicker than merge sort in practice even though merge sort is algorithmically faster.
Merge sort is algorithmically faster only when either quicksort is implemented naively (in the O(n²) way, which I would obviously ignore) or when data is already almost sorted (when using something more similar to timsort). In the latter case it will be faster even when the data size becomes pretty big, because merge sort will actually reduce memory movements in those cases.