Show HN: Valencia, Spain in Sim City/Isometric View
tinyvalencia.com
tinyvalencia.com
2. I read the info, but I'm incredibly curious for more detail about the pipeline, in particular how much manual work was done, and can this be generalized to other locations? :)
Some buildings down South are not rendered: https://tinyvalencia.com/?lat=39.355397&lng=-0.322415&zoom=1...
And the Albufera has some weird edges, seems like artifacts from satellite imagery?.
Nice work. The developer of Isometric NYC did something similar - creating a fine-tune of the Qwen Image Edit model. I'd be curious to hear more detail about the image model you used. (the base checkpoint, LoRAs, etc).
Congrats on the launch! I was so excited when I saw this post.
OP great work, I love it.
And make it actually playable? Or let me know if you’d like to collaborate, it’d be a fun project
But because Valencia has regularly seen terrible floods, including floods with many deaths, with water reaching as high the second floor of some houses (!), at some point it's been decided to divert the Turia so that it doesn't flow in the middle of the city anymore.
Many cities have been build along a river and then spread on both side of the river: be it Paris, Prague, Brussels, Budapest (literally the name of the two sides of the river: Buda and Pest), etc.
But Valencia is magical in that the river has been diverted and most of the old path of the river has been transformed into garden / bike paths / run track / etc.
It's like if you were to take Paris, divert the "Seine" and in its place put a gigantic garden.
IMO more cities should do just that: Valencia is the proof it can be done.
The "Plan Sur", during Franco's autocratic dictatorship, to redirect the Turia river as a response to the terrible 1957 floods.
No need to be vague.
Interestingly, the new riverbed was what saved the city of Valencia from the damage of the horrific flood in October 2024.
The Turia Gardens are, in my opinion, a huge differential feature of the city. And of course, I'm personally in love with it, and my life is deeply connected to it through memories and daily habits.
[Proceeds to generate a whole bunch of same-old-shit with LLMs.]
I guess the conclusion is that creativity is dead.
First, it has very little in common with the process of creation of actual pixelart imagery, as all here on the map is blurred, no pixels are clearly distinguishable.
Second of all, pixelart is something ppl intent-fully create one layer at a time, very often - one pixel a time. Is akin to as embroidery (which pixelart very much resembles), and embroidery is not the same as textile produced by a Jacquard Loom. And the whole point of embroidery is to do it like this in order to achieve the result, not that you cannot do whatever you want with machine textile, and not that we don't wear it daily, because it was programmed and done by machine.
Present map is perhaps the third similar attempt at something... which has its value, but should be regarded the same as perhaps taking Pink Floyd's lyrics and progressions recreated in Suno... or rather training a model to play like Pink Floyd and then call a diffusion product psychedelic rock.
As s.o. who is both super-fan of pixel-art (such as https://x.com/84Aleha/status/2038268570094723313, though I can take isometric stuff also, that is fine), and diffusion imagery (I actually did some poster designs with it, not many), I feel the need to express my disagreement and overall confusion reg if this is an actual pixelart. To me - it is not,.
This kind of gate-keeping is getting so tiresome…
First thing I did was zoom in on the City of Arts and Sciences and I can tell you that the science museum definitely doesn't have waterfalls along it's sides haha
We should figure out a good game to play with it. Like adding transport infrastructure or you need to achieve X time reduction in commuting times.
Nice!
But this one is particularly detailed, very nice!
https://tinyvalencia.com/?lat=39.498684&lng=-0.384359&zoom=1...