> It may come down to the team adding a small camera on the outside – along with a possible push button – that allows the user to pause the game and see the feed without forcing the user to take the goggles completely off their head.
The idea of a camera to let you see the actual world is pretty nifty. It even comes pre-built with philosophical questions (which is the actual world?).
On the other hand, I can't help but think that the camera could also be used to prevent people from smacking their head into real, physical objects.
Stick a few distance sensors and overlay portions of the camera when an object is too close? It would interrupt the game, sure, but less so than you headbutting your monitor or a wall. Just a thought.