Make an awesome iOS game and enter to win a trip to Palo Alto
makegameswith.us
makegameswith.us
I'm also wondering about guaranteeing 10,000 installs. That would be nice, but I have over that on one of my apps and that doesn't really equate to blips on the App Store internal marketing/searching system in my experience.
EDIT: After reading the detailed rules, it looks like you do have to publish through them. And, instead of being left with 40%, I'd be left with just under 50% of the price/prices of items for sale in the App Store.
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This is probably a good deal if you can't make the art for your game, and can make the mechanics/playability fairly quickly.
Our publishing contract is very developer friendly - we don't take ownership of any of your IP. So, you could publish your game with us (and we'd probably end up touching up some art here and there) and if you didn't like what we were doing with it, you could publish a version yourself. If we aren't worth it, you're not tied to us. If we are we hope to publish a bunch of your games :) Very low risk in giving us a try if you already have a game on the way.
Does that mean you take 20% (28.5% post-apple) of the sale after the guaranteed installs and you take the first $1000 after the guaranteed installs?
If the game is free then we'll just drive the installs when the developer wants us to. We won't require the game have IAPs at the time we start promoting the game (though of course we'd prefer it).
Every time someone does publish with you they are setting themselves back because they are not growing their own portfolio of apps but instead enlarging your network at significant cost to themselves.
I'm not going to go through with this either way - this seems like a good deal for those that really don't have their feet wet with games or creating their own art. I graduated with a BA in art (graphic design), so I don't really trust a whole lot of people when it comes to them creating the graphics for my own products. They'd have to be damn good. No offense to Make Games With Us, but I could handle my own on this one for sure. Hopefully you get some good contestants and creative ideas though. Can't wait to see how it all turns out.
In any case the issue of iStock art took away from my main point and that is publishing with you guys gives away the most important ingredient of becoming successful as an independent developer in the app store. That is the network effect of having a bunch of your games installed on peoples phones and computers. When someone publishes with you they are trading a potential short term boost in sales for a long term disadvantage in the market while at the same time growing makegameswithus own network and brand instead of your own. As an indie dev it's a foolish tradeoff to make if you truly want to have a sustainable app business and not get squeezed by yet another third party.
I'd rather win a 7-day trip to New Calendonia, all expenses paid.