The only way I see this changing is if users themselves cared about an app being pulled, and this app doesn't seem big enough for people to care (maybe if Instagram was taken down).
The only way I see this changing is if users themselves cared about an app being pulled, and this app doesn't seem big enough for people to care (maybe if Instagram was taken down).
[1] - http://www.entrelife.com/2013/01/case-study-of-android-vs-ip...
Are you using something like Mono to share code among platforms or are you doing total rewrites for each port?
The interesting math is the intersection of "what app" and "what platform". Popularity of platform is played off with discoverability of the app on said platform.
You are aware that, except in a tiny fraction of the world, users are going massively android, right?
Anyway, yes I replied to the "where users go", and not to the "where users pay" thing, because I think it is two problems.
So apparently, by the numbers, users go Android, but iOS users are currently more willing to purchase apps, right? Maybe. But not sure. I don't think Android users would be that reluctant to pay a small amount of dollars for an app they really want, if it were convenient.
I paid happily for Minecraft, Machinarium, GTA and 4/5 utilities. The problem is probably that the main source of data, the Google play market, is currently not open to transactions in China and maybe other big countries. So, for me, to buy an app I need: a rooted device, the "fake US location" app (market enabler), a working VPN installed on the phone, and a credit card.
I would like to know the numbers for local Chinese markets, but given that they try very hard to attract user it should probably be juicy, or at least very promising.
Services like 500px no doubt have both Android and iOS apps, and they will continue to do so as long as their customers (and potential customers) carry these devices in their pockets.
So long as hundreds of millions of people carry iOS devices, people will publish apps in the App Store in droves, regardless of how draconian Apple's rules are. This is entirely independent of how many other people use Android.
Previous poster is entirely correct, the power to enact change here is entirely at the hands of customers who buy Apple products. Developers have no leverage here, because everyone knows that so long as Apple keeps shipping tens of millions of tablets and phones every quarter, to wealthy people with high disposable income, devs will stay.
2. "Nice, more people will go away from Apple store"
3. "Developpers go where user go (and pay)" (ie iOS)
4. me: "user go Android".
5. you: "How is this at all relevant? do both"
Well, sure you can do both, but I was replying to the "user go Apple" claim above, so it is relevant, or?
There is a reality mismatch with Apple: they do nice tools, but the fact we hear about them a lot and almost all movies, screenshot, etc. seem to show only Apple products, do not mean that most users actually use Apple systems or products (except if "most users" means "most startup entrepreneurs and wealthy folks in SV")
The reality is, to be clear, that all but a tiny not representative fraction of laptops and desktops are running a version of Windows, and almost all but a small fraction of smartphones run a variant of Android.
I avoid Windows and I am not particularly found of Android, but I think not going Android is suicidal for devs, except if they do special elite or niche apps. I did not invent this myself, Fred Wilson said the same many time.
I could be wrong, though - maybe that balance has started to shift?