But most of the Android games are optimized for mobile and touch. It's like having a 400K sportscar with a 55mph speed limiter. The capability is there, but then there's nothing that really takes advantage of it. What value would developers find in porting their games to the Ouya? Not much, I suppose, unless there's a saturated market. Companies like Rovio and the guys who made Temple Run can afford it, but the small-time devs like Andreas Illiger may not see much of a market with the Ouya.
Don't get me wrong, I would buy one of these anyway, but I just hope to see some developers hop onto it, which seems unlikely at this point.